![]() It can be overriden in the export window. How to set general options and preferencesĪll parameters are saved in an XML file named ~/.fgsdrcĪll path are in Unix convention : directories and names are separated by '/' ( slash ) character. Tools Object Library Displays the Object library window Scenery Simplify Terrain Strip Raw Elevations The results of the export process may be used in FGFS to view the progress of a project. Saves the current environment under name that is prompted for.Įxports the project to tile format. If the project has already been given a name, that names is used to save the work, otherwise you will be prompted to provide a new name Various other pieces of information regarding the environment used to create that work are also saved. ![]() ![]() These files contain references to map fragments as well as any land cover that might have been added. These may be tiles or elevation files.įGSD saves work in *.FGSD files. Elevation files contain raw elevation data and provide the basis for a project. It can be an elevation file or a fragment file. Editing a tile is not supported anymore.įile Opens an existing file. This is mainly used to place static objects. Open Project Opens an existing project file. Main window Menu File New Clears the current work area ready for a new project. This kind of file are typically produced by the Taxidraw airport editor. It is not possible to edit an airport, but a new definition of an individual airport can be loaded from a file in X-Plane format. Of course, import from the landcover database is possible in fgsd.Īirports are loaded from the airport database file located in the FlightGear base package. This way collaborative changes to the global scenery can be consolidated and the next round of global scenery generation will include submitted individual changes. A centralized database of contours is setup for that ( see ). One side effect is that modified land cover contours can be exported to a format that TerraGear can use. This workflow can be summarized as follow :Īdditionally, 3D object models can be placed here and there to add verticality to this somewhat horizontal world. Instead, it works interactively, using the same workflow as TerraGear. Moreover, editing the result of the TerraGear process proved to be non-trivial because of hidden gotchas on the topological quality of the tiles.įinally, NASA and others released the SRTM digital elevation model that offers a more refined elevation dataset for most of the world, lessening the need to edit elevations manually.įrom release 0.4.0 ( to be released ) ( and its pre-releases 0.3.9x - Win32 binaries available here - Other systems, use CVS ), fgsd no longer offers the ability to edit already made scenery tiles. But it appeared to be cumbersome to edit triangles one at a time, and very frustrating as the work done on one tile was obsoleted every time a new global scenery was released. Releases up to 0.3.1 had capabilities to hand-edit part of the terrain. The initial purpose of fgsd was to edit existing scenery because of the lack, at that time, of a decent free elevation model outside the USA. How fgsd works and what are the ideas that drive its design
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